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How to jump to a place in msts route editor
How to jump to a place in msts route editor













So to try and line it up correctly, I changed the World Tile EW/NS offsets to double, and used precision to try and bump it closer to where it should be.ĭegrees - Latitude / Longitude -31.899303118225294 152. Using the Coals to Newcastle Route, I parked the camera under a known bridge in Taree - correct coords are -31.899305, 152.467734.

#How to jump to a place in msts route editor windows

It currently uses the MSTS entries in the Windows registry to locate where your MSTS files are on your computer to read them into the Open Rails game engine. So to try and line it up correctly, I changed the World Tile EW/NS offsets to double, and used precision to try and bump it closer to where it should be. Open Rails is not an improvement to MSTS, but a complete new game platform that can read MSTS routes, activities, consists, and train sets. Each location must be set to the Station Name as. a) Non-promising b) Promising c) Succeeding d) Preceding. At present, the possible locations are restricted to platforms as defined in the MSTS Route Editor. A node is said to be if it has a possibility of reaching a complete solution. The Route Editor uses Object Linking and Embedding (OLE32) to place objects in the map. WorldLatLon calculated it at -31.90762184699 7195, 152.44948874630478. c) It traverses from a different route d) Recursively traverses through the same route.

how to jump to a place in msts route editor

I ported WorldLatLon.cs to golang to play with it easily on the command line. It seems the offsets vary depending on the world tile in scope of the current view.

how to jump to a place in msts route editor

I now see why its a difficult one to solve, you're literally working with a fast moving target.













How to jump to a place in msts route editor